Action · January 22, 2014
Insurgency (2014)
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action. Features Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects. 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia. 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets. 5 cooperative game modes where you and your friends team up to complete mission-based objectives. Free content updates that include weapons, game modes, maps, and new features. Offline practice mode, playing with bots on all game modes. Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on. Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you. Overhead map detailing objective and teammate locations. Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed. Simplified HUD and UI for a clean, immersive user experience focused on the action and environments. Highly immersive particle FX and audio to intensify the game experience. Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop. Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility. Dedicated Server Support for PC and Linux. Multiplayer Game Modes: Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand. Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork. Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match. Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or 'tug of war'. Ambush --- A high value target ('HVT') must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate. Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry. Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy. Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective. Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers. Cooperative Game Modes Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way. Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life. Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates. Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates. Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
Action releases from 2014
146 Action titles launched in 2014 — top 6 by review volume.
Position in Action
| Metric | This title | Genre position |
|---|---|---|
| Review volume | 124.9k Steam reviews | Top 5% in Action |
| Positive rating | 92% positive | Genre average: 83% — this title sits in top 28% |
| Metacritic | 74/100 | Genre average 77 — top 69% of Action titles |
| Concurrent peak | 154 players | Top 29% in Action by live player count |
| Engagement hours | 20 h average | Top 25% for session depth among Action |
Community Tag Signals
Tag weights reflect how many Steam users voted each descriptor — larger pills = stronger consensus.
- FPS · 6.6k
- Realistic · 2.2k
- Tactical · 2.0k
- Multiplayer · 2.0k
- Shooter · 1.8k
- Action · 1.6k
- Military · 1.4k
- Team-Based · 1.1k
- Co-op · 1.0k
- First-Person · 967
- War · 847
- Strategy · 826
- Online Co-Op · 819
- Competitive · 649
- Indie · 609
Peer Action titles
Comparable titles in the same genre and review-volume band — ranked by Steam positive percentage.
Localization Coverage
Interface / Subtitles (11)
- English volume_up
- French
- German
- Dutch
- Polish
- Portuguese - Brazil
- Russian
- Simplified Chinese
- Italian
- Spanish - Spain
- Ukrainian volume_up
Full audio (2)
- English
- Ukrainian
Reception Metrics
Steam community
92%Very Positive · 124.9k reviews
114.9k positive · 10.0k negative
Metacritic
74/100 critic aggregate
Metacritic user score
8.5/10
Curator recommendations
86.3k
Peak concurrent players
154
Features & Capabilities
Multiplayer
- Multi-player
- Co-op
- Cross-Platform Multiplayer
Community
- Steam Achievements
- Steam Trading Cards
- Steam Workshop
Input & Comfort
- Full controller support
Other
- Valve Anti-Cheat enabled
- Includes level editor
- Family Sharing
Press Quotes
“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.” 9.0 – Hooked Gamers “Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.” 75 – GamesBeat “Insurgency is a well paced…
Engagement Profile
All-time avg
20h
moderate (15–40 hours)
Median
4h
Typical completion time
2-week avg
36h
Current engagement
Achievements
100
Steam unlocks available
Release & Availability
| Release date | Jan 22, 2014 |
|---|---|
| Developer | New World Interactive |
| Base price | $3.74 -75% |
| Platforms | Windows, macOS, Linux |
| Estimated owners | 1M–10M |
| External links | Official site · Metacritic page · [email protected] |
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Editions & Packages
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