Casual · December 12, 2016
Prominence Poker (2016)
Casual releases from 2016
29 Casual titles launched in 2016 — top 6 by review volume.
Peer Casual titles
Comparable titles in the same genre and review-volume band — ranked by Steam positive percentage.
Position in Casual
| Metric | This title | Genre position |
|---|---|---|
| Review volume | 8.0k Steam reviews | Top 29% in Casual |
| Positive rating | 84% positive | Genre average: 88% — this title sits in top 78% |
| Concurrent peak | 158 players | Top 26% in Casual by live player count |
| Engagement hours | 12 h average | Top 36% for session depth among Casual |
Community Tag Signals
Tag weights reflect how many Steam users voted each descriptor — larger pills = stronger consensus.
- Card Game · 138
- Free to Play · 114
- Multiplayer · 65
- Gambling · 57
- Strategy · 53
- Simulation · 52
- Massively Multiplayer · 51
- Atmospheric · 30
- Casual · 26
- Character Customization · 12
- Early Access · 5
Features & Capabilities
Multiplayer
- Multi-player
- PvP
- Online PvP
Community
- Steam Achievements
- Steam Trading Cards
Input & Comfort
- Full controller support
Other
- Single-player
- In-App Purchases
Localization Coverage
Interface / Subtitles (5)
- English volume_up
- French
- Italian
- German
- Spanish - Spain volume_up
Full audio (2)
- English
- Spanish - Spain
Engagement Profile
All-time avg
12h
short (5–15 hours)
Median
4h
Typical completion time
2-week avg
3h
Current engagement
Achievements
55
Steam unlocks available
Release & Availability
| Release date | Dec 12, 2016 |
|---|---|
| Developer | Pipeworks Studios |
| Base price | Free-to-play |
| DLC / Add-ons | 1 released |
| Platforms | Windows |
| Estimated owners | 1M–10M |
| External links | Official site · Support · [email protected] |
Reception Metrics
Steam community
6.8k positive · 1.3k negative
Peak concurrent players
158
Content Notes
Mature Content in this game is mostly implied and is not the focus of the game. Table Items Since poker is typically played by adults, we offer adult-themed items for the player to equip on the table. For example, weapons can be brandished at the table, and the player's avatar is able to interact with them, such as picking up…











