Indie · July 14, 2017

Ultimate General: Civil War (2017)

trophy39 achievementslocal_offer-60% current discountgroup100k–1M ownerstrending_up495 peak concurrentrecommend8.0k recommendations
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865. MAIN FEATURES Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately. The game includes the following battles in the campaign: Battle of Aquia Creek Battle of Philippi 1st Battle of Bull Run Battle of Shiloh Battle of Gaines' Mill Battle of Malvern Hill 2nd Battle of Bull Run Battle of Antietam Battle of Fredericksburg Battle of Stones River Battle of Chancellorsville Battle of Gettysburg Battle of Chickamauga Battle of Cold Harbor Battle of Richmond Battle of Washington + 48 smaller scale battles Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign. Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although 'no plan survives contact with the enemy'. Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence. Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield. Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early. Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed. Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy. Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.

Community Tag Signals

Tag weights reflect how many Steam users voted each descriptor — larger pills = stronger consensus.

  • Wargame · 339
  • Real Time Tactics · 331
  • War · 328
  • America · 325
  • Tabletop · 319
  • RTS · 311
  • Grand Strategy · 309
  • Strategy · 303
  • Historical · 246
  • Board Game · 199
  • Strategy RPG · 195
  • Turn-Based Strategy · 194
  • Education · 192
  • Tactical · 187
  • Military · 178

Indie releases from 2017

20 Indie titles launched in 2017 — top 6 by review volume.

Peer Indie titles

Comparable titles in the same genre and review-volume band — ranked by Steam positive percentage.

Position in Indie

MetricThis titleGenre position
Review volume8.0k Steam reviewsTop 31% in Indie
Positive rating89% positiveGenre average: 87% — this title sits in top 53%
Concurrent peak495 playersTop 13% in Indie by live player count
Engagement hours25 h averageTop 24% for session depth among Indie

Localization Coverage

Interface / Subtitles (8)

  • English volume_up
  • French
  • German
  • Spanish - Spain
  • Russian
  • Simplified Chinese
  • Japanese
  • Korean volume_up

Full audio (2)

  • English
  • Korean

Reception Metrics

Steam community

89%Very Positive · 8.0k reviews

7.1k positive · 878 negative

Curator recommendations

8.0k

Peak concurrent players

495

Press Quotes

“Ultimate General: Civil War is basically an overblown sequel to the first game, using its success (and everything developers Game-Labs learned) as a foundation to go and build something much bigger and, so far at least, much better.” Kotaku “All the components of a good strategy are there. It’s handsomely-made, often difficult, and smugly satisfying in that tactical sort of way.” Rock Paper Shotgun

Release & Availability

Release dateJul 14, 2017
DeveloperGame-Labs
Base price$11.99 -60%
PlatformsWindows, macOS
Estimated owners100k–1M
External linksOfficial site · Support · [email protected]

Engagement Profile

All-time avg

25h

moderate (15–40 hours)

Median

15h

Typical completion time

Achievements

39

Steam unlocks available

More from Game-Labs

Game-Labs has 5 titles indexed — all listed below.

Features & Capabilities

Community

  • Steam Achievements
  • Steam Trading Cards

Other

  • Single-player
  • Family Sharing

Editions & Packages

  • Buy Ultimate General: Civil War